Mark@poser opened this issue on Dec 01, 2011 · 26 posts
Mark@poser posted Fri, 02 December 2011 at 7:23 AM
Yes I understand your point about the GC in the VSS shader. I never had it correcting up to 2.2, but kept it a little lower. In PP 2012, when I check the GC box I understand I'll be over correcting for the VSS shaded parts, so you make a good point I now understand. I'm not really so worried about that as now having to increase the light intensities over my old settings so the new shaded skin looks lighter. The lights here are the same as I had in PP7, it just seems I'll have to turn them up significantly from those old setting to lighten the face (and everything else). I don't recall seeing anyone else say they were doing that. In fact I thought with the GC box checked, I would find my old lights were too bright.
My lights are as shown here. I'll post the render setting next. I did try to read all the runtimedna posts to see if anything similar had been seen by others. Thanks for the help.