Forum: Poser - OFFICIAL


Subject: Problem with BB's new PP 2012 skin shader

Mark@poser opened this issue on Dec 01, 2011 · 26 posts


Mark@poser posted Fri, 02 December 2011 at 7:51 AM

Quote - Well, I found that generally speaking the scatter-based shaders are all darker than we're used to. This may be because we have all gotten used to shaders that are unrealistic. I've been considering that possibility for a few weeks, and experimenting with diffuse value on non-scatter shaders set to .4 instead of .8. Of course, this would mean adjusting every shader you have to match scatter shaders and then boosting all the lights you've ever used.

or...

If you took a look at some of the other scatter shaders I posted, you'll see an HSV node in every one. That is there to boost the output of the shader.

In this shader, if you insert an HSV at the Alternate_Diffuse, you can use it as a final amplifier stage, adjusting the luminance via the HSV "Value" parameter. Increase it above 1 to boost the output.

 

Okay, I understand. I had seen where that was in some of the other shaders over at runtimedna, so I'll try that.

Is the "James shader" still your most recent one or is there something later and better? It was those renders that convinced me to buy PP2012.

Thanks again...off to work for now...