Mark@poser opened this issue on Dec 01, 2011 ยท 26 posts
Anthanasius posted Fri, 02 December 2011 at 12:00 PM
So i choose S+Blinn, the SSS done strange results
I've donne two little modifications ...
Reducing the specular value cause the FBR, i call that specular reflexion.
Only one turbulence for the bump and the specular value. The older shader have two differents turbulence who dont match.
Génération mobiles Le Forum / Le Site