Forum: Poser - OFFICIAL


Subject: Problem with BB's new PP 2012 skin shader

Mark@poser opened this issue on Dec 01, 2011 · 26 posts


Mark@poser posted Fri, 02 December 2011 at 7:16 PM

> Quote - But if I look at the original post of the OP, the problem has to be somewhere else. If I use a shader on the skin material of the VSS-prop, and I don't have added any new materials like face or lips or whatever, all my skin-surfaces would have the same shader. If the OP has used an original unchanged VSS-prop and put the shader on the skin-material, I suppose he wouldn't get this result. Allthough I have to admit that sometimes I have to run synchronise twice to get the acquired result, but that happens mostly when I have added a customized material, like suntan or face. > > @Mark@pose: Have you used a original VSS-prop or a customized one? > >  

I copied BB's James shader (it was posted as a .mt5 file) and applied it only to the face as a material. I kept my previous P7 shader (which was the VSS shader) for the head (ears and lips), neck, and shoulders. I am only experimenting at this point and wanted to compare the two. I didn't want to vary too much at one time. I saw where BB set up the shader for either S+B or SSS and was playing with that too.

I tried adding in the hsv node. This is the new image. The skin is lighter, but still off to my eye. It seems too homogeneous now. I'll play with the lights a little more.

Good suggestions about the camera, so I'll play with that some once I get happier with the shader.

 

Thanks