Forum: Poser - OFFICIAL


Subject: White object reflecting too much IBL light...

Banpei opened this issue on Dec 02, 2011 ยท 8 posts


Virtua36 posted Sat, 03 December 2011 at 12:10 PM

Mec4D once suggested to set the diffuse channel of every object or character in a scene

to RGB 127 grey to avoid oversaturation.

It's a lot of work,if the objects or characters have many material zones,but it works !