Banpei opened this issue on Dec 02, 2011 ยท 8 posts
Virtua36 posted Sat, 03 December 2011 at 12:10 PM
Mec4D once suggested to set the diffuse channel of every object or character in a scene
to RGB 127 grey to avoid oversaturation.
It's a lot of work,if the objects or characters have many material zones,but it works !