Forum: Poser - OFFICIAL


Subject: Creating Reflections

Steeleyes101 opened this issue on Dec 03, 2011 · 36 posts


bagginsbill posted Sat, 03 December 2011 at 10:43 PM

Setting the color you want in the Diffuse channel is fine if you want a shiny colored dialectric (non-metal) material.

If you want it to look metallic, don't use diffuse at all. Set Diffuse_Value = 0 and put the color you want in the Reflection_Color.

And, again, for serious realism you want to take the Fresnel effect into account. Like this.

 


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