keyze opened this issue on Dec 03, 2011 · 97 posts
Winterclaw posted Sun, 04 December 2011 at 1:41 PM
Quote - the amount of software and games that are shipping recently that require uninterrupted internet access to run their DRM is alarming. perhaps im just more sensitive to it since i have to closely monitor my bandwidth usage, but DRM schemes are getting quite oppressive. cloud computing is DRM's wet dream. a situation where vendors control the content, distribution and hardware can be a particularly disadvantageous one for the consumer. ie: running only vendor approved software on vendor approved hardware over a vendor approved distribution network.
look at the iphone as just one small example of how a company with a closed system can take advantage of its customers. it is an overpriced device with oppressive limitations on its usability and interaction with other devices, deliberately designed hardware upgradeability limitations (no user replaceable battery, no microSD slot, etc), etc. (unless you jailbreak and/or use unapproved 3rd party apps), its intentionally designed so that simple operations like putting a photo album on your phone has to go through an apple approved application. look at how apple abuses the closed platform and you will see where cloud computing is headed.
Yeah, things like this are my biggest pet peeves when it comes to modern computing; clouds, DRM, and things big companies do to screw the end user.
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