PredatorRY opened this issue on Dec 04, 2011 · 15 posts
ShawnDriscoll posted Mon, 05 December 2011 at 4:26 AM
What I did was select the Color tab after loading a tree in the eco list and then put a check in the Variable color option and right-clicked the image below it to edit the function. I then deleted the color node and the other stuff linked to the Color input and added a texture map node to the Color input and loaded a color image for it.
When I populated my eco, the generated trees used the colors from the image (depending on where they were located on the terrain, which the color image was overlayed on). A lot of trees used the same color until I changed the function scale of the loaded texture map node image (from a scale of 1 to .1). Then each tree began to contain more colors from the texture map, after clearing the eco and re-populating it again.