Forum: Poser - OFFICIAL


Subject: So why no V5 threads?

jerr3d opened this issue on Dec 04, 2011 · 47 posts


westonmi posted Mon, 05 December 2011 at 1:25 PM

Quote - Re: V5's low poly. I have no personal knowledge, but my understanding is that Genesis subdivides and becomes high poly during posing and then goes back to low again? So how do the bends etc. look after posing and she is low poly again? Logically she would need to be high poly all the time for everything to look smooth, right? Or does she become high poly at render time as well?

 Here's how it works...Genesis is a low poly figure that DS4 subdivides into a higher poly form.  When Genesis is posed or morphed DS4 stops the subdividing until the figure is still, then the subdivision is applied again.  The reason this happens is because it saves calculating time.  DS4 calculates the amount of smoothing according to how far Genesis is away from the camera...the closer to the camera there is more smoothing.

Now about V5 being only 2 body shapes & 8 boobie morphs...wrong!  She's far more than that.  She has morphs specific to her shape for things like closing her eyes.   These morphs do not have visible dials, but they are tied into visible dials so that when you have the V5 shape and you use the dial to close her eyes it will be V5's eye closing morphs that will be applied.   All the Genesis shapes have this while characters do not.  So there is a lot going on that isn't readily visible.

I won't tell anyone that they "have" to try DS4, but I would hope that some give it a try and to have an open mind when they do.  Nor will I put down the new versions of Poser because I have not used them and I would hope that many Poser users feel the same way about DS4 and it's users.