paganeagle2001 opened this issue on Dec 05, 2011 · 72 posts
RobynsVeil posted Mon, 05 December 2011 at 4:00 PM
Quote - > Quote - Male_M3dia:
I'm still interested to know if you've tried that modeling/rigging approach you suggested and why you think it's a good option. I know all the chest-beating and grunting over who is the biggest, strongest poster is very satisfying and all, but if you have technical information I'd genuinely like to see it. From what I can tell, you only do textures and character morphs.
Those are two approaches to modelling with genesis. And the reversing approach does work, but you have to do export that and cleanup on reversing the model back. And yes I've tried it and that works and I have to do some slight cleanup on it. But it's best to do it against the base model (if you want your clothing to better support more morphs than just a single one), you just have to adjust your thinking to it. But the point is, there is more than one way to do it, and you're not forced into doing it only one way as that's incorrect and misinformed.
Paul gave some actual step-by-step details... are you able to provide the same, Male_Media?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]