paganeagle2001 opened this issue on Dec 05, 2011 ยท 72 posts
Bejaymac posted Mon, 05 December 2011 at 7:37 PM
Quote - I can see how you would get away with it for plain cloth but what happens if you have details such as buckles, buttons, eyelets, laces or straps over an area that is going to morph by anything more than a little?
You add a rigidity map to the item, this stops the defined parts of the mesh from distorting when it's morphed, they'll still follow the morph but maintain their shape.