keyze opened this issue on Dec 03, 2011 · 97 posts
Winterclaw posted Mon, 05 December 2011 at 8:58 PM
Quote - It's not absurd and I've actually been thinking about how I might set it up for distributing my own stuff.
I am always tweaking and improving things. People are always trying to stay up to date with my shaders. Thousands upon thousands of people experience one or more of the following:
They don't know how to install shaders
They don't know how to update shaders
They don't know or have troubling unzipping shaders
They are unaware that I updated a shader and published new versions
They get confused when I post useful variations and then they mix them up and think they're using a particular variant but they're still using the first one they got.
Etc.
Now imagine a different world:
You install "Ted's Magic Cloud Runtime" software.
You activate it to synchronize to my "Bagginsbill-Freebie" runtime - everything I have ever published, already installed properly. Further, as I make new things, I put them in there.
The Magic Cloud software keeps your local copy local, but synchronized so that updates and additions that I put in my runtime show up in your copy automatically.
All you have to do is join the network once in a while and your copy will be updated and instantly ready to work in Poser because it is a full runtime - just like the ones you have now. It's local, not cloud based. The cloud part has to do with distribution, not storage.
I think people would absolutely love this.
Or someone could figure out how to set up an RSS feed twitter account that alerts them every time you post a new material somewhere and they can run off and DL it. Your suggestion would be useful in the shorter run for some people but aside from versions (have a version in the name perhaps?) I think learning how to unzip something and install or update a shader would be better in the long run.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)