DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
DAZ_Rand posted Fri, 09 December 2011 at 11:33 AM
Quote - Just one little question ...
Poser community is enormous, the last version of poser is able to very realistic renders ( when people want work on it ), and able to use weightmap, more realistic bending ...
So why Genesis character is only for daz user, knowing that ? Creating the same figure for the two world is "plus" for you, no ?
(Sorry for my english, french ;) )
We chose to diverge from the Poser methodology because it did not allow us to evolve our product in the ways we dreamed about. Please realize that Genesis didn't happen overnight, it was in development for two years. At the time, there was no indication that Poser would ever utilize weightmaping or other key parts of the technology that we knew we would want. We wanted toincorperate industry standards... A single skin mesh, weightmaping, morph projection and more. Our only solution was to force the evolution of figure development by playing a heavy hand. It wasn't until recently that we even knew what SM had in mind for this latest version of Poser and we didnt get our hands on a beta copy for review until a lot later than you would expect.
Since then, the lines of communication and cooperation between DAZ 3D and SM have greatly improved and we are all working on our compatibility issues together. This does guarantee a solution to the genesis issue, but please know that we are all working toward it as best we can.
Its not just poser either. We had to work hard to get genesis working in our own Carrara, which it will be in 8.5 and there are initiatives to get it into Maya and other 3D platforms that will allow us to cater to a wider market.
in the end, we are confident and hopeful that the development of the Genesis platform will raise the standards of this segment of the industry for everyone.