DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
Richard60 posted Fri, 09 December 2011 at 12:29 PM
I have a couple of questions that I have found conflicting answers to, so let’s start with what I think is reality and go from there.
A: Genesis is the base figure of around 19000 polygons that uses SubD to upscale to a higher resolution much like standard definition TV is up scaled on a high definition TV. Most cases do not look to bad but could lead to unexpected results like turning a cube into a sphere.
B: All the various characters are nothing more than morphs of said base figure, and that a morph is brought into DS4 and the character is created. This character and the morphs are then exported in a CR2 that Poser can read.
C: Once the CR2 is loaded, then Poser can pose it, morph it, and generally use it like any other figure. The major exceptions are no SubD and auto UV mapping.
If the above is correct then why can Daz not make a simple program to take in a morph (such as V5) and output the proper CR2 files? The code already exists since DS4 has it built in and all you would have to do is strip all the functions (such as lighting, rendering, library, etc.) that I and probably lots of other Posers users do not need or want? This way Daz only has to sell the morphs, not maintain two different product lines.
If I am wrong about any of my assumptions please let me know. Thanks.
Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13