Forum: Vue


Subject: Flattening part of a procedural terrain

leo31773 opened this issue on Dec 09, 2011 ยท 5 posts


bruno021 posted Fri, 09 December 2011 at 3:41 PM

It can be done with the "Flat area" metanode, but by default, this metanode takes the camera position as the area to flatten. Maybe you could create, say cubes where you want the terrain to be flat, and feed that object to the metanode instead of the camera.