Forum: Poser - OFFICIAL


Subject: Hi! DAZ 3D wants to chat.

DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts


DAZ_Rand posted Sat, 10 December 2011 at 4:27 AM

Quote - To All and DAZ_Rand,

 

I usually don't post and especially in such a thread that seems pretty heated, but I think everyone needs to look at some other issues. And I hope I dont upset anyone as that is not my intent.

DAZ_Rand was considerate enough to come to these forums to open a line of communication, which is appreciated. People need to remember that DAZ is a business and they wanted to make a product that was scalable, more functional, and addressed alot of the things that earlier versions had issues with such as joint bending, scalability, exporting etc...they are not responsible for SmithMicro's products or managing SmithMicro's coders. They are doing what they feel is best for their product line in order to be able to do things now and in the future while still making a profit. Could they have coded their product around another company's product..sure, but why should they when they have their own product from which they can control much more in the way so that their products function, scale, and are compatible...this is just good business practice.

Now I will say that on the other hand leaving out poser customers from part of their new product line of v5 whom they have supported in the past with v3 v4 etc...isn't a good feeling for those that like SmithMicro's Poser. They could in theory be loosing alot of money, former customers and future customers as well not only for v5 but for all the related products such as pose packs, morph packs, clothing packs etc...but at some point they had to make a choice. Sometimes a business only has so much money and time to do so much and meet a deadline. But I do agree with people that not supporting a poser compatible version from the start of v5 is disappointing, and they have lost some of the dollars they could have made even from myself. I also use Zbrush, Lightwave 3D, 3DSmax, Photoshop 3d paint etc...but as in all things you get what you pay for and Poser and Daz are pretty cheap/afforable cost-wise compared to other 3d software and especially compared to Autodesk gouging prices and subscription policies, but of course they do lack in quite a few things.

I understand alot of people's issues and I do not discount any of them, but even with all the issues, I want to see more exporting options....real collada support...better Zbrush compatibility...Lightwave exporting (even lightwave has had weightmaps for a long time now, I was actually surprised Poser and Daz didn't have this for a long time). What about UV mapping/pelting from within Poser and Daz itself....think Zbrush and how you can paint UV maps. What about better hair creation/options/etc....what about rendering like Fprime...etc...

I hope I didnt upset anyone that was not my intent...I just think people tend to forget that some decisions are made because of budget, deadline, future concerns about scalability, exportability, and of course business being profitable...SmithMicro and Daz are two different companies. Sometimes you wait forever for things that seem to never come about and it is fustrating, but use that fustration and improve your skills that will have a much better outcome.

Just my 2 cents. Thanks all.

 

Thanks for your requests and suggestions, I am noting all such feedback. I will ask if you have tried the latest GoZ fintionality that bridges DS to ZBrush... its pretty awesome.

You can paint weightmaps in DS if you have DS4 Pro. That functionality is part of the pro tools and not needed for many so they arent in the other versions.