DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
ksanderson posted Sat, 10 December 2011 at 7:09 PM
kerwin wrote
Quote - While we're on the subject of technology, what about shader tree/map compatibility with poser? For me this has been near the #1 reason why DS4 has trouble with existing Poser content created by 3rd parties (including some DAZ brokered artists)
If I'm clear about what you are asking, it'll probably never happen, because as I undersand it, all render engines read shaders differently, even Renderman based ones like Firefly and 3Delight. The best you could hope for is something to convert or approximate them as Paolo does with Reality between D|S and LuxRender. Kevin