DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
ksanderson posted Sat, 10 December 2011 at 9:44 PM
Kerwin wrote
Quote -
When will we see network rendering in DS4? Not even the pro version of DS4 seems to support this common 3D feature.
I believe the license DAZ has for using 3Delight is for unlimited cores on one computer. It's a variation of the license that 3Delight sells for $1,250 - much less for DAZ since features are "restricted" and it's often the previous version of 3Delight.
If you want to run 3Delight on more than one computer you have to buy a license from 3Delight (not DAZ) for each additional computer as well. It is expensive big-time movie studio software. We are very fortunate to have it.
It seems just a handful of DAZ users are trying to use 3Delight to its potential with omnifreaker in the lead. Many of his shader and light packs open limited access to some of the "restricted" 3Delight features. Many users go against the recommendations DAZ has made that came from 3Delight's makers - watch your texture sizes and be careful using raytracing as it can dramatically increase render time when used improperly. v10 of 3Delight is supposed to have increased render speed of raytracing up to 10 to 300% depending how it's used. I look forward to the day when DAZ is authorized to use it in Studio!
The last update to D|S4 made shaders more compatible with 3Delight v10. There is a long thread at DAZ explaining how to use the free 3Delight (restricted to two cores). Jump to the end for the latest info, though, because some of 3Delight free license requirements have changed. I just installed v9 and it was easy. It's a command line renderer, though, so the DOS challenged may take a couple goes.
Right now, the much more affordable and easy way is to buy additional copies of DAZ Studio for each computer you already own, or for a bit more put together a dual processor/6 core (24 thread) Xeon workstation.
Kevin