DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
RobynsVeil posted Sun, 11 December 2011 at 12:52 AM
Quote - WinterClaw,
If I am not mistaken Rand stated that DAZ believes that exporting a high res (subdivided) version of Genesis for Poser use would result in poor bending because they state that the lower polygon count contributes to better weight map performance. Hopefully I'm getting the context of the statement right.
I very much disagree with this. I have done several re-rigging tests in Poser Pro 2012 and have not found that the polygon count of figures that Poser users are accustomed to doesn't at all affect weight map rigging performance. It is still a smooth and beneficial approach. Though this is the POV a Poser-only design.
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I have seen evidence of this in Poser. So, perhaps Rand's point would hold true for mesh designed to be subD-ed in DS4, where developing a hi-poly count version would not derive much if any benefit for Poser users since the issue of decent weight-mapping is firstly a rigging issue. When you rig and weight-map (my understanding, which is that of a total novice learning as much as possible) you study the underlying mesh in order to first get good basic bending and then weight-map very much as a refinement (no longer needing JCMs).
Feel free to correct me on this: as I see it, it's not a simple matter of exporting/importing a mesh. Without optimal rigging and weight-mapping a DS4-subD figure is going to not behave quite right in Poser smoothing, even with a higher poly-count.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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