DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
Netherworks posted Sun, 11 December 2011 at 1:09 AM
Yeah, I'm really not sure if there are differences there depending on how DS' system is implemented and then transfering it to Poser is causing some kind of performance issue if it is subdivided. Is that the case? I don't have DS4 Advanced/Pro because I'd prefer to focus on one system for now.
What I have been doing is looking as Weight Mapping as nothing but an alternative to conventional rigging and applying that "only when necessary". That means, I'm much more prone to do hybrid rigging. There is no sense, to me, to just completely scrap spherical (or capsulated, if you prefer) zones and replace the whole thing with weight maps. What I feel is a better approach is to apply it on the trouble spots - spot apply it just like you would if you were applying ERC to joints.
So no, I haven't entertained the exercise of "nothing but weight mapping". This could be a reprecussion of not supporting hybrid system - as in higher poly meshes are problematic to rig or produce less than optimal results. But like I said, I just don't see a reason to do it that way.
For all I know DS doesn't support hybrid rigging and it must export all or nothing. I think someone mentioned (months ago?) that this was the case.
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