DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
kyoto_kid posted Sun, 11 December 2011 at 2:10 AM
Quote - I have an auto-immune disease myself. I feel your pain I really do. But that does not entitle you to what you ask, I'm sorry. Graves is no picnic either. I feel for you that you must deal with that from day to day, but I do not pity you for what you haven't got in the way of equipment or software. Sure, it's fun. Sure, it's a nice hobby and a creative outlet, but it's not something that you're entitled to ;). Do what I do...just lag behind and maybe you can catch up later. That's all you can do. Don't expect anyone to give it to you and don't expect anyone to lag behind because of you. It will never happen. No matter how much you whine about it. The world goes on and doesn't wait for anybody. I'm sorry if you think I misunderstood you, but it really did sound like you were complaining that they made something that didn't work on your system ;).All is not lost. Threatening to delete all your stuff is just silly. Is there something about the software you have now that's not doing what you want? If it is doing what you want, why do you feel you need to have the latest and greatest? From my experience, it's rather underwhelming when you finally do get it, not matter what it is...lol.
As for the software being rushed out before it's really ready, I agree with you. And I think Daz and Smith Micro are both guilty of that. I have a Poser 8 that had the IDL broken with the SR3. It won't get fixed now either. And that actually broke something that WAS working...lol. Such is life.
Laurie
...apologies, right now I am extremely frustrated and I guess my message got a bit muddled. I'm not pushing for a "lite"version of Studio 4. What I am irritated at is that they could have made a previous version stable enough to be workable if they had just taken the time to fix what was wrong with the core programme. Instead, Daz would choose to embark on an entirely new release with new features, but with many of the same bugs that would continue to hamstring the application because they were not attended to in the last version. It almost seemed as if they thought nobody would notice or care about the bugs if they had a bunch of new features to play with.
As I mentioned earlier there was a lot of concern expressed over this on the Daz forums and support site. It seemed that Daz wasn't listening as they would keep steaming full speed ahead with their next release project. First it was Studio 3, Then Carrara 8 and Bryce 7, all of which were released with serious flaws. When it finally appeared as if maybe Studio3 might become the first version of the app. to become reasonably stable, it was pushed aside for development of ver.4. It felt like being a couple meteres from the finish line in a marathon only to be tripped up by a pothole in the road.
As you are no doubt aware, it is really discouraging to spend hours to days on a scene only to have it crash in the render process. Now have this occur 60 - 70% of the time and you can see why my patience has worn thin. Memory leaks and file bloating have been an ongoing issue since I first began this four years ago with ver 1.5 and have become worse with each new update. The issue has been pointed out again and again, yet today, still nothing seems to have been done to fix it.
I once couldn't wait to get home to fire up Studio and begin working on a new pic. Now it has come to the point that sometimes I wonder why I even bother opening the application up anymore as I pretty much have a good idea what the end result will be.
...oh and as to upgrading hardware to keep up...
Believe it or not I actually tried that route. The project failed and now I am 1,200USD poorer due to my insufficient technical expertise and clumsy hands even though I followed all the tutorials and manuals. That's two years of scrimping and saving with nothing to show for it. Yeah it was to be a beast (12G RAM, a Fermi architecture GPU with provision for a second in SLI, and dual HDDs) as I was tired of crashes.
Most of the off the shelf systems are (like my notebook) not really designed for 3D production and rendering. The low end machines tend to be i3 or i5 driven, with Intel integrated graphics, poor ventilation, and barely adequate PSUs. To get a machine that has a dedicated GPU with at least 1GB VRAM, i7 CPU, beefy enough PSU to support the GPU, improved cooling, and enough RAM (6GB) for overhead to avoid "out of memory" errors is more in the 700 to 900USD range (sans monitor).
...forsaken daughter is watching you.
[Intel Xeon 5660 Hyperthreading 6 core CPU, 24GB GSkill Ripjaws 1333 DDR3 Tri Channel RAM, Nvidia Titan-X GPU with 12GB GDDR5 & 3072 cores, 1 x AData 240 GB SSD (boot) + 1 x 2TB HDD, EGVA 850 G5 PSU Antec P-193 with more fans than Justin Bieber.]