DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
who3d posted Sun, 11 December 2011 at 5:15 AM
Genesis UV sets have different numbers of vertices. Could you explain the reason behind this, or is in an issue that we can expect to be "fixed" with a consistent number of vertices (and consistent splitting between body part when exported as a .cr2)?
I ask as this would seem to have some bearing on current/future Poser compatability of Genesis.
I'm a bit puzzled actually as to why Genesis has a grouped mesh in Poser - doesnt' Poser support "single skin" meshes like DAZ 4 does? (honest enquiry, I thought Poser 9/2012 were supposed to suppor tthis feature and was surprised to find Genesis all split up).