DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
pjz99 posted Sun, 11 December 2011 at 11:56 AM
Quote - > Quote - Genesis UV sets have different numbers of vertices. Could you explain the reason behind this, or is in an issue that we can expect to be "fixed" with a consistent number of vertices (and consistent splitting between body part when exported as a .cr2)?
That is the whole point of having multiple UVs is it not? I usually want to have two UV sets when an object is to be viewed from e.g. from behind and from the front. So i want to have one UV with it's seams on the backside and one with the seams on the front. Those would necessarily have a different number of vertices.
No, that problem with vertex count seems to be purely a technical bug, unless DAZ cares to explain otherwise. Even the hard core D|S users are treating it as a problem and not a feature:
http://forum.daz3d.com/viewtopic.php?t=175224&start=360&sid=d7fce31e4fe4050bcdbe38d1fd11ec5e