Forum: Poser - OFFICIAL


Subject: Hi! DAZ 3D wants to chat.

DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts


RHaseltine posted Sun, 11 December 2011 at 1:20 PM

Quote - PMD has been around since Poser 6.

Let's go way back... Why not allow Material Collections and MT5 support along with support for the Materials folder so in the name of cross-compatibility we can get the bloat out of the Pose folders?  I'm talking more about accepting the file "extension" than some kind of transfer of shader nodes between the programs (in which case DS does translate "some" nodes - or simple reads the pz2 "header" - in order to use MAT Pose Files generated from Poser at all).

DS3 (at least) reads pmd files, though there was a problem in that the format of the load call changed with successive SR for Poser 6. What DS won't do is read a pmd from a pose file, which is a feature used for distributing some morph expansions. DS4 does now read the Poser Materials library, though it still skips the whole shader tree and reads only the base settings. However, since DS3 doesn't it may be a while before that is reflected in content packaging I suspect. > Quote - The basic flaw in EULAs for digital content and software is that you don't see the EULA until after you've bought the product. In the case of software in a box, you don't see the EULA until after you've opened the box, at which time the vendor won't take it back (due to the slimy practice of copying the material off the disk and then asking for a refund). 

So you buy some digital content from DAZ or Rendo or anyone. Upon installing you read the EULA and find it too draconian for your taste. Too bad, you already bought it. Your options are to install and agree to the EULA or not to install.

Remember that DAZ has a 30 day money back guarantee, so in this case you could ask for a refund. The DAZ EULA is also in the Knowledge Base if you follow the links under Support on page on the site, though I'm not sure there's a direct link without searching for EULA. > Quote - And actually, on the topic of Auto fit... I think there is a tool that will transfer the morphs over as well. I can't say for certain what it is or how it works (maybe someone else who knows can answer) coz I only saw it once in passing and haven't used it myself.

There is a route, but it's pricey since you need DS4 Pro or DS4 Advanced and the CCTs - in brief, convert the clothes or hair to a weight-mapped figure, then use the Transfer Utility with Reverse Deformations to convert to Genesis.