DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
wimvdb posted Sun, 11 December 2011 at 6:04 PM
Quote - > Quote - > Quote - Going from a female to a male leaves terrible deformations around the chest area. If you add morphs it gets even worse. And then if you add texture stretching if becomes very bad.
This is where I feel UV swapping could be handy.
Yep, exactly. UV switching is a stroke of genius, imho.
UV switching isn't going to help mesh deformations like in the chest area. If you apply a clean uniform texture it is still distorted
UV switching is a good idea when you have different type of figures, but there is a limit to how much different textures you can have for all different type of figures. Example: A texture for female, male is easy, but add a troll, dwarve, big or small chested woman or a child and it gets unmanageable. For relatively uniform textures such as skin maps it is OK, but for detailed clothing with embroidery it will be clearly visible