DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
wimvdb posted Sun, 11 December 2011 at 6:52 PM
Quote - > Quote - UV switching isn't going to help mesh deformations like in the chest area. If you apply a clean uniform texture it is still distorted
You are mistaken..that is exactly what uv switching IS good for.
You can have a map for any specific shape and have all the potentially distorted areas optimized specifically to that shape.
If you compress a mesh in the chest area, the facets of the mesh will have a slightly different orientation and the light bounces differently. A change of texture for that area will correct the alignment, but not the direction of the light it reflects.
This is most prominent in going from female to male or viceversa
If you model the mesh in that area, the direction of each facet is synchronized and reflects light in a more uniform way.
In a genesis environment where multiple figure shapes are mixed this would be even a greater challenge to correct
But I have not investigated DS4's UV switching technique, so I am interested to see a shirt going from female to male in a scene with unidirectional light and harsh shadows in a closeup.