Forum: Poser - OFFICIAL


Subject: V5 and Poser

ravenous opened this issue on Dec 10, 2011 · 60 posts


3DNeo posted Sun, 11 December 2011 at 10:38 PM

Quote - > Quote - Personally, I have no interest in the "Genesis" model that Daz has put all their efforts into now. It just seems like a poor direction to go and still trying to be everything or a jack-of-all trades. Instead of focusing on a really good female sculpt from the ground up, they are trying this, which I don't care for. In the long run, I think they may offer a high-res V5 model or by then V6, but only if they see lack of sales for their "Genesis" stuff.

Many vendors are still very much supporting V4 and I see a LOT of new characters and even clothing for her coming out weekly. From what I see and hear too is they are waiting to see what Daz will do. Will they simply discontinue their Poser support totally and stay with their "Genesis" or do a combo effort and release versions for each platform (high-res) models?

For me, I have started learning to sculpt and do my own models in ZBrush because it is important for my work flow and not looked back. Once YOU have FULL control of the model, you realise how great it is to custom build it and not make it generic like the "genesis" models trying to be many things.

Read the sticky thread. They spent a couple years working on the tech. It's a way of making it very easy to use all kinds of clothes and characters on one base. They are working on making it work with V3 and M3 clothes which is great news It's also a way to make a high res model using Catmull-Clark that doesn't get messed up like a high res model like V4 and M4 can when you bend it. DAZ and SM are working on trying to get Genesis into Poser.

Yes I saw all that and it is still a VERY poor way of doing things as stated in prior post. This is what you get when doing their sort of jack-of-all trades design and not a good idea at all. Otherwise, things like this would be done long ago by game studios to save time instead of making all their models all from the ground up to achieve the best results. Once you have learned how to do your own custom sculpts and models, their is no substitute.

Jeff

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