DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
blondie9999 posted Mon, 12 December 2011 at 3:32 AM
Quote - > Quote - One of my gripes was the fact that I would see an outfit and ask if there will be a male version made and be told "Male clothing doesn't sell so I won't be able to do it." Also asking about scaling characters similar to Steph4 got a similar answer. If nothing else, people that do art using male characters got a bigger boost because I can grab certain items from genesis female and use it on the males, and now i can scale and morph the bodies and still have all the clothing fit without asking others to make fits or learn how to use magnets.
Sure but getting garments to fit either is still a lot more work than it used to be - this is a step backward, not forward.
Not at all. The reason it wasn't worthwhile to do a male version of an outfit was because it involved nearly as much work as making the original female version. For instance, in converting a V4 outfit to M4, you first had to re-sculpt the mesh to fit M4. Then you had to re-rig the thing. Then you had to create a whole new set of JCMs. Then you had to create a whole new set of whatever other morphs you wanted or needed to include-- FBMs, PBMs, adjustment morphs, etc.
IF the female outfit sold very, very well, such that the male outfit could be expected to sell fairly well (bearing in mind that, as a general rule, male stuff sells only about half as many copies as female stuff), it might be worth doing. But if the female outfit sold fewer than maybe 300 copies, then making a male version (whch would be likely to sell only 150 copies or fewer) just wasn't worth all that extra time and work.
With Genesis, the process is a lot simpler and involves far less work. There are no JCMs or other "shaping" morphs that have to be put into the clothing itself-- the morph follower takes care of all that. So, to fit an outfit to M5, all you have to do is load in the outfit, fit it to Genesis, dial up the M5 shape on Genesis, and presto!-- it's done. Now, there may be places where the clothing is distorted or looks odd because of the difference in body shape, and you may need to put a morph in the clothing to adjust that (similar to putting a morph in clothing for V5 to eliminate the "shrink-wrap" effect on the breasts). But that's all you have to do. All that extra work that used to be necessary-- resculpting the mesh, re-rigging it, adding a whole new set of JCMs, adding a whole new set of FBMs and other morphs-- is no longer necessary.
I experimented with a fairly simple little item-- a sort of short tank top-- and I was quite blown away at how well it worked. It even fit the Troll. Granted, it looked a little weird on the Troll, but the point is that it FIT-- with no need to need to put any morphs in it at all.
Depending on the type of clothing involved, a content creator might have to add some fitting morphs, but that's still far less work than having to resculpt the mesh, re-rig it, etc., etc., etc., etc.
All this means is that it will be FAR easier for clothing makers to make both male and female versions of outfits than it was before. Far from being "a step backward," the Genesis system is a vast leap forward-- of about five light-years.