meltz opened this issue on Dec 06, 2011 · 6 posts
meatSim posted Mon, 12 December 2011 at 11:58 AM
Question on Using VSS...
It not a problem for my renders, but makes my node set up look junky as heck...
When I use VSS to deliver a change to my shaders it seems to keep adding extra image map nodes on top of whatever is currently in the material room and disconnects the old ones but leaves them in. Is that just how it works? Or am I doing something wrong?
I'm not using the vss shaders themselves just building my own on the vss prop and using vss to deliver them to my figure
Quote - The VSS is the tool. It's used to apply a shader to several materials and figures at once.
Incidentaly, it comes with a skin shader.
Yes, it still makes skin better in PP2012 - IF you're not using Scatter for your skin.
If you are, by all means don't mix it with the skin shader that comes with VSS, or replace it. Scatter can look much better. You can, however, make a new VSS prop with a skin shader that uses Scatter, like the ones in the link above, so that you can easily apply that shader to any of your previous characters easily using the power of the VSS tool.