maximilianth opened this issue on Dec 12, 2011 · 13 posts
Medzinatar posted Mon, 12 December 2011 at 12:40 PM
Many time the preview is not what it is going to be after rendering. If you are using OpenGL for preview, make sure you have hardward shading enabled and that your card will support it. Also have "enhance multilayer transparency" checked in preview setting.