Sivana opened this issue on Nov 10, 2011 · 130 posts
Michael314 posted Mon, 12 December 2011 at 2:12 PM
Cage, thanks for the trick how to import the morph target for the strands, it works!
This brings up the idea that for certain "poses", this could be included into the hair, like "bend head back", "turn left", "wind right", as seen a lot in transmapped hair.
Now, these morphs would ideally be set in the scullcap object and then ERC-like apply to all hair groups. I guess that's where the native Poser support ends, because it's not a figure. Maybe some script (like parmatic) could apply a dial change to child hair props (just dreaming).
Actually, also magnets work on strand based hair!
With the morphed strands in blender, I'm getting further to design my first strand based hair for Antonia. I attach a WIP (2 scan lines replaced by a render without the hair, because I suffered from a similar Poser lockup (2 squares never finished rendering, so I had to kill Poser). I'll try the suggestions from the RDNA thread referenced above.)
Best regards,
Michael