DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
Penguinisto posted Tue, 13 December 2011 at 11:46 AM
Quote - Err, you two really are not understanding the problem, but again it doesn't really matter since DAZ is committed to the neuter base anyhow.
I (partially) understand what you're getting at, but I wasn't completely clear myself... thing is, there's plenty of screw-ups and bugs to work around as it is - though IMHO (and only based on experience), D|S does try and does rather well to get around the worst of it.
What you're talking about is trying to anticipate which way a mesh will morph to, then model for approximately that destination. For instance, making, say, a prom dress means predicting where the neuter base parts will morph out in a feminine direction and designing for that (well, unless you have a RuPaul morph or somesuch), which makes modeling it a bit tough to do.
OTOH, I was just thinking... why not take, say, the "female" dial, crank that out, model for that morph, then adjust the clothing mesh for a neuter figure? It's somewhat similar to the design challenges that a clothing maker faces in real life... adjusting the pattern to fit women with smaller cup sizes, larger hips, taller/shorter legs or torsos, etc.
It would mean a slightly (okay, radical) change in how mesh is made... instead of making the mesh in one piece, you build it in one piece then break it down into a pattern. Then you take the pattern 'seams', and literally fold them under each other as part of the morph, or tweak the mesh changes to accommodate along the 'seams', instead of trying to make the morph changes consistent along the whole.
Not a fully-formed idea, but something I think can be looked into.