odf opened this issue on Oct 27, 2008 · 13933 posts
shante posted Wed, 14 December 2011 at 11:40 AM
Quote - > Quote - I thought the only way you can save a .Hr2 file to the Hair library is if it is already designated as a .Hr2 file? If that is not the case then I should be able to save my uncooperative conforming hair into the Hair Library and they should work like all my other Hair Products....right?
I'm not sure as I've never saved as a .hr2 before, but what I do know is that, if it's a figure with joints, you either can't save it as a .hr2 or you can but it loses the joints.
Quote - Hmm But I have hair products with braids for instance that have multiple braid sections that move beautifully but are not conforming hair but .Cr2 files.
.cr2 = jointed figures. Might not be conforming but... usually it's advised to make at least the head conforming, otherwise the user would have to load it with the base figure at default pose and then Parent the hair to the base figure. It's an annoyance and nowadays you can't expect users to know that.
Quote - You said: "The .obj file carries the mesh information. Poser refers to it to know the shae of an object."
I know that but why would DAZ store advertise that if it is already understood that the .obj file is needed for the conforming hair to work? I thought there was another hair item in the package to make it more versatile but it seems I am wrong...again.
Don't ask me about DAZ, I don't know why they do a lot of things they do LMAO... But many vendors offer their hair as .cr2 AND .hr2/pp2, so that the user can have an option for conforming/body parts and another for easily fitting the hair to other figures.
Quote - I have found that some conforming hair have difficulty working as hoped for with extreme poses too as well as with extreme figure morphs. Whereas if they were individually set up as .Hr2 products they work independantly of the body and therefore more versatile and better poseable. Not to mention that Conforming hair is extremely unversatile, being unable to work with other figures (if you want all the morphs and motions to work properly that is).
Yes. That is another reason why some vendors offer the option.
Quote - There is hair made by one well know artist that is distributed as both Conformers as well as individual .Hr2 items and I love that. Very well made and very versatile, their products have been available in the commubit for a long time. I just wish more content creators thought like this person (who has been selling hair here for a long time and is now also at DAZ).
It really is great to have the option, but for some hair styles it simply won't work. For example, my hair I mentioned ( http://www.renderosity.com/mod/bcs/nienna-hair/77084 so you can see what it looks like) couldn't possibly have all that movement without those many body parts that make braid sections. However, for that specific hair, a person could load it, not conform it, scale and translate it around to fit a figure's head and parent it to the head instead of conforming it.
Oh!?
So you position the conform hair BEFORE you parent it to keep it from jumping sround spinning wisting and turnin after it is parented? I didn't think of that. Makes s lot of sense. Gotta go try that RIGHT NOW!
Thank you for the info here and again sorry to everyone else for going OT here. :(