odf opened this issue on Oct 27, 2008 · 13933 posts
shante posted Wed, 14 December 2011 at 11:54 AM
Quote - > Quote - Oh!? So you position the conform hair BEFORE you parent it to keep it from jumping sround spinning wisting and turnin after it is parented? I didn't think of that. Makes s lot of sense. Gotta go try that RIGHT NOW!
Thank you for the info here and again sorry to everyone else for going OT here. :(
Things will always bend wrong with parenting if what you want to bend is ABOVE what you want to stay in place in hierarchy. For example, with hair that has a body part for chest and another for head, if you parent the head and try to bend the chest part, the head will fly away along, because most figures go from hip to abdomen to chest to head in hierarchy. However, in that hair I showed you, there's hip > abdomen > chest > head, however the hip to chest only exist so that Poser knows how to correctly follow the head, and they don't affect anything. The braid and bangs parts are after the head in hierarchy, so you can safely parent to head and move those parts around in that specific hair style.
So there isn't a standard heirarchy protocal that is supposed to be followed for all conforming hair or clothing/props? Interesting. If not, there should be. :(