Forum: Poser - OFFICIAL


Subject: V5 and Poser

ravenous opened this issue on Dec 10, 2011 · 60 posts


vilters posted Wed, 14 December 2011 at 1:35 PM

Displacement mapping.

Displacement mapping is an ideal tool to put details on a figure. High or Low Poly.
Actually, you get an unlimited number of Micro-Poly's to work with.
Each and every pixel is a micro-poly and can be used as such.

Problem; The displacement maps problem is the cloth room.

Making and fitting a tight clothing item over a figure can and is often done, and the Cloth Sims run great.
But??? The cloth room does not "KNOW" that the figure has a displacement map.
At render time, the displacement map will come poking through the thight clothing.
Grrrrr.....
One problem solved, another created.

BTW: a clothed figure, and I am being very carefull here, a clothed figure only needs a detailed face. The rest of the body being covered by the clothing.

What brings me to clothes.
Bodypainting and a displacement map can be used to cloth a figure. The clothing being in the texture and in the displacement map. Any skintight clothing can be made this way. Read SKINTIGHT clothing.

A Smart prop with inherit bend on, can be made for clothing.
A smart prop, saved this way will follow all bends and twists of its parent group, one group up and one group down.
Shorts or mini skirts smart propped to the hip, will follow all abdomen, hip and thights (or buttocks) movements.

A T-shirt will follow both collars, the chest and the abdomen.

A shoe or boot will follow the shins, the foot, and the toes.

Then we have conforming clothes. The most difficult ones to make and to keep from breaking down. The problem not being the obj building, but the rigging and fitting during movements.

Smart prop and conforming clothes creating extra  problems to follow morphs.

And last, the dynamic clothing. Fairly flexible to create and morph-fail-safe.

Future:
Poser will have to find an answer to the DS4 clothing flexibility.
I am sure it can be done.

 

 

 

 

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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