meltz opened this issue on Dec 14, 2011 · 16 posts
aRtBee posted Thu, 15 December 2011 at 3:40 AM
Quote: quite likely the GC is a bigger part of that than I had thought
Well,
render GC could be switched off to check (then back on again)
(non-PPro?) materials are loaded with "set to render GC" on all imagemaps which is fine except for the value maps. No work required.
there is some default script setting the GC (to 1) for the value maps. One click only (I'm not behind my Poser machine right no, so you've got to take a look yourself. sorry).
render GC is not effecting the handling of materials as such, it mainly effects the results of shadowing (aka: lighting). With flat, omnipresent lighting GC will have no effect at all. So if the image looks different from the original, my quess it's on the lighting. Usually, older scenes have lights etc added to compensate for the lack of GC (and the lack of IDL). Therefore, when enabling those, most lighting have to be adjusted (=reduced).
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though