Forum: Blender


Subject: irridescent and pearlecents in blender

unbroken-fighter opened this issue on Dec 15, 2011 · 6 posts


unbroken-fighter posted Sun, 18 December 2011 at 2:27 AM

export as .obj    mat groups     copy images       after i save them as the maps

i dont tile my mats or textures and i know how to scale to poser

the issue is that for a mesh such as a pistol with 42 individual parts and peices that all need the same basic finish but seperate maps poser wants to tile the map over the entire mat preset

 

mat grouping/ mapping is set as

LGripPlate, RGripPlate, Reciever, Barrell, Slide, Hammer.............the grips are both sculpted ivory and the metals are all silvered steel..but have seperate maps because there are several reflection/refraction and specularities to different areas to simulate basic wear from repeated use and dirt build up

the pistol needs to be made so that it can be used to teach the DCOA of the firearm and the car must have all doors, windows, hood, trunk, wipers.........................controlable

im just now starting to work in poser so that increases the curve on me but in blender its all basic to me