bowiefan opened this issue on Dec 17, 2011 · 14 posts
SamTherapy posted Sun, 18 December 2011 at 3:17 PM
Attached Link: Nothing to do with the subject but may be of interest. :)
Depends on how complex the model is. Hard surface models are dead easy with the aid of a modelling app to split it up into the component parts.After that, you import each piece into Poser, arrange their relationship to each other in the Hierarchy Window, hit the "Create New Figure" button and there you go.
Then, "New" Poser and locate your figure in New Figures. Load it and save it back out again immediately. This will force Poser to create the OBJ file it held in memory. Otherwise, if you quit all your work will be lost.
Next, open the Joint Editor and play around with the joint centres until it moves how you want.
Making a skin is a matter of getting the UV template for the model, opening it in a graphics app and painting in the shapes. Your finished skin (usually called "texture" here) can be loaded via the Material Room. If your model doesn't have a UV map, you can make one with UVMapper or Roadkill or a similar app.
Coppula eam se non posit acceptera jocularum.