Kaihean opened this issue on Dec 18, 2011 ยท 87 posts
BionicRooster posted Sun, 18 December 2011 at 8:36 PM Forum Moderator
I've only been a vendor for a year, and a modeler for 18 months, so I'm still fortunate enough to not have any of my products on warez sites.
Many people don't realize the time it take to make any given product. From the modeling stage, to UV mapping, then you have texturing. That is the least abount of work involved in any poser prop/figure. IF it's a figure, you get to add rigging (and now weight mapping) your figure. And there's morphs, etc...
After all that, it gets sold for $10-$20(if it's REALLY good), and we hope mass sales will make up for the time spent. That would be nice if we could predict what sells, and what's going to be a big flop.
The least amount of time I've spent on one of my products was 1 week, and that was because I was having so much fun making it, I worked on it constantly, every day (see my Aubrey II figure ;o)
When I worked, remodeling houses, I made roughly $500-$800 a week, depending on the jobs. So, in theory, I should try and make that much from that model. The trick is, finding that 'perfect' price to charge.
It's a tough market, without the threat of piracy hovering over you constantly.
Poser 10
Octane Render
Wings 3D