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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Smoothing Torus's? and circles


thomllama ( ) posted Sun, 18 December 2011 at 8:15 PM · edited Sun, 01 December 2024 at 1:53 PM

file_476445.jpg

I've been using Carrara, well since it was Ray Dream... REally LOVE to Spline modeler for doing more Mechanical detail items as I can draw sections very precisely inside programs like illustrator  and such and import to get really nice models.

One kinda major issue I have found is that circles and toruses are very jaggy no matter what i do.   Ive gone and actually increased the point count and such in Ill-y when importing and when doing easy stuff in Carrara and just using a simple torus it comes out jaggy...  something I'm missing?  the image included is just a simple profile with torus applied in the spline modeler (PS  It's Carrara 7 Pro as I simply can't $$$$ to upgrade and honestly I don't see anything important to me improved in 8 at this point)

 






Hexagon, Carrara, Sculptris, and recently Sketchup. 



GKDantas ( ) posted Mon, 19 December 2011 at 4:38 AM

What smooth level you are using?

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thomllama ( ) posted Mon, 19 December 2011 at 5:40 AM

Quote - What smooth level you are using?

no smoothing in the spline modeler, just the vertex... ?






Hexagon, Carrara, Sculptris, and recently Sketchup. 



thomllama ( ) posted Mon, 19 December 2011 at 6:39 AM · edited Mon, 19 December 2011 at 6:40 AM

AHHAAAAAAAA... I found it .:woot:

 

 God all this time i never knew there was a "smooth" in the assy room... geesh  :rolleyes:






Hexagon, Carrara, Sculptris, and recently Sketchup. 



thomllama ( ) posted Mon, 19 December 2011 at 7:33 AM

file_476452.jpg

well it works,.. sorta, does some wierd distortions but I should be able to preplan for them and get at least close to what I wanted  ;)

 

just so people get what I'm trying to do,.. ;)






Hexagon, Carrara, Sculptris, and recently Sketchup. 



MarkBremmer ( ) posted Mon, 19 December 2011 at 9:00 AM

Just an FYI, you can increase the fidelity/smoothing to greater than 100%. For really detailed stuff, I'll use 800%.

 

Mark






GKDantas ( ) posted Mon, 19 December 2011 at 10:00 AM

Mark is rigth, in Spline Room theres a medsh resolution as for Letters too.

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Kixum ( ) posted Thu, 22 December 2011 at 9:37 AM

I always up the fidelity in the spline modeler with anything curved.  It's pretty cheap in terms of overhead on the scene.

-Kix


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