DAZ_Rand opened this issue on Dec 09, 2011 · 1133 posts
PrecisionXXX posted Tue, 20 December 2011 at 10:33 PM
Quote - That is what puts people off carrara, they actual have to do something beside load and shot.
Hmm. Well, as I tend to be addicted to more rural settings, think, "Forest", and I like a little more control over the light, and I hate faked fog effects, I tend to pose a figure, clothe it, put some hair on it, and use Poseray to make a POV .inc file out of it.
Now think, a grid of 100 X100 trees, usually two kinds, a fir and something like an oak, random spaced, rotated and scaled, with each tree having a poly count, which I don't know, the bytecount is about 52 megs. Per tree. Add in a sky with media clouds, which are three dimensional objects, they can be moved, scaled, rotated, the sky is only some 7000 units radius. Generate the terrain, the trees, save them as .inc files, use the trace function to follow the ground with the trees, add on some ground cover and think about which buildings I want to use. Set up the lights to interact with the media, because there's a three dimensional ground fog I'm using.
Add the figures, the buildings and furnishings generated in POV, make new if needed. Now tell me who goes though more work to get a good render. Trees generated in POVtree, although sometimes I use Extree, works just as well. I usually get what I want. That's ten thousand trees, ManStan. I know it wouldn't take more than half a dozen of them, and Carrara would be screaming for mercy. Or doing that other thing it did for me all the time, called crash. I've crashed Poser with as few as two of them, haven't tried it in DS, but probably one would be more than it could digest. Or if it could, "Come back next month, maybe by then." If you can think of any more "reasons" I don't use Carrara, I'd be very interested in hearing them.
The "I" in Doric is Silent.