thomllama opened this issue on Dec 20, 2011 · 57 posts
thomllama posted Sun, 25 December 2011 at 9:32 PM
Happy Holidays, everyone!
I've started on the maginifying glass today. The image is attached.
Now I have a few questions:
1. Housekeeping: Can we get a sticky thread for this? Either this one or a brand new one with a more specific title?
that'll be up to the big wigs
2. How and where do we upload the WIP files for others to look at?
not sure here, I could set up an community FTP for every on my site, but evryone would need to know how to use FTP..?
3. Do I need to UV map this and how do I do this right?
Right now if I go into the UV map view, the thing looks scary. And I have no idea how to make any sense of it.
someone else will have to jump in there, I'm just as lost as you basically.. that book helps a tad but I never got into it much
4. What about scale? Right now this thing is huge. Where do I scale (assembly room? modeling room?) it and how do I do it correctly for best usability?
Scale isn't that much of an issue everyone can scale it as they need
5. This is a single vertex object with multiple sub-objects and shading domains. Is this the right way to do it or should I be separating all the internal objects into assembly-room objects and grouping them in the assembly room?
I am also using Carrara's smoothing. Is that a good thing to do or a bad practice? The model does look a bit different when smoothing is disabled. For example, the glass does not match the frame when smoothing is changed.
I like to make each part seperate as it makes for easier modifications later if you want to change things. More a personal why of going about things.
I'd like for someone here who is better experienced at modeling to take a look at the model itself and tell me what I can improve about it. Hence the question of how and where to upload it.
Hexagon, Carrara, Sculptris, and recently Sketchup.