Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Well, for one thing, "lines" are generally kind of vague ways of determining focal point or motion. Your tree branches here, are "lines" pointing into the picture, and leading the eye towards other things. The one on the left seems to be pointing to the other one, which in turn is pointing mostly up and out, if that makes any sense...The grain in your ground texture seems to be pointing towards the right and into the distance, and the cloud "lines" are pointing towards the sun. This is actually pretty good as far as simple pics go. As for "balance", there's all kinds of balance: color balance, object balance, mood balance... Balance is a form of "tension and release" (a term occasionally used in music composition). "Balance" is really kind of subjective, but it's fairly simple: If it looks balanced, it generally is. This picture, to me, seems a little "right-heavy" in the balance, what with the "weight" of the trees and the sun both mostly to the right.
And another form of balance would be in the dimensions of the image. Generally a vertical picture does better to have strong vertical elements in it (trees, buildings, people standing, etc), with some "balance" created by the addition of horizontal elements, and vice-versa for horizontal pictures. The best thing to do is to decide on a theme, like will it be predominantly vertical, or horizontal. Your theme, be it horizontal, vertical, or diagonal, then, should be the dominating element in he picture. This is largely opinion on my part, but most of it has come from alot of what I've read about art in general. There are always exceptions, and you don't want to become a slave to following the art "rules", because in the end, if it LOOKS good, it IS good.
Whatever you choose to do, if there's one "rule" which should be followed is to try to have on main point of interest. In theory, all the other elements of your picture should in some way highlight that main object, and complement it. "Lines" will point to it, shadows will cause it to stand out.... Rembrandt was real good at that sort of thing.
I think this is a fine and elegant composition. Maybe you shouldn't take TOO TOO seriously all that can be written formally about composition because you seem to have a really good sense of it naturally. Still, what has been said above is very good too. Another very important aspect of composition is an interesting variance of the size and shape of things - ie: if everyting is about the same sixe, shape, color etc = boring. There is always the exception to the rules. ALWAYS! For instance in this composition of yours, there are few radical color shifts, but the differences between what is there is really striking and describes subtle nuance and mood. Nice. Go for it!
I'm another who doesn't pay much attention to the rules, although they really are a good guide. Of course, some of my renders suffer for that. I just go by eye, think it's more fun that way. To me, this scene isn't a matter of lines, but one of interest. I don't mean to say your subject isn't interesting, far from it. Dead trees on a flat plain can make for a fascinting picture. It's all in how you approach it. This is just my own taste speaking, but I'd lose the left 1/3 of the scene. There's just nothing happening there. If you don't want to do that, add something that spans the scene. Also, the terrain is extremely flat. I've been to some flat places in the world, but there's always some amount of bumpiness. A few boulders would add interest beyond the dead trees. Maybe a vulture circling around overhead. Even on a flat plain like this, I would expect to see some very distant mountains. Make em extremely low, and fade out a lot. I think lighting is the most important thing to consider. The sun appears to be ahead, just to the right. A very good position. But the trees are lit from behind the camera. Try letting the sun light the scene. Lots of shadow could make your subject very dramatic. I could be wrong, of course, but give it a try. I'm really interested in seeing what happens when you try some of the suggestions here. Be sure to post an update.
Well, you've gotten some excellent responses already on this! Here's my small addition. You can imaginatively divide an image into nine equal sections, like "drawing" a tic-tac-toe grid across it. The four points where the vertical and horizontal lines are the most compositionally=balanced areas to place your "center of interest." Note, as has been said already, none of these four points are in the center of the frame. Each one is a bit to the left or right of center, and a bit higher or lower than center. Pick one point and put your main item there. All else should "support" or "balance" it, because that item is what your image is about or for. In your sample image, which I think looks darn good, I'd move the sun to the upper-left point -- that's upper-left point of the imaginary tic-tac-toe grid -- and then I'd move it ever-so-slightly further to the left of the exact point. I think everything else in the image has a good balance and sense of interest. :)
I am ghasted with flabber! Thanks all for the comments and compliments (I sure didn't expect those). There is so much here and in the references that I'm a tad overwhelmed. So I guess it's off to buy a book. Right now it's between Susan Kitchen's recommendation, "Design Basics" and Varian's, "Artists Design: Probing The Hidden Order." Thanks again everyone.
It is looking good, I wouldn't change its orientation at this point. I had been suggesting to move the sun to the upper-left point of the tic-tac-toe grid, not the upper left corner of the frame. But where you have it really works for this, I think. The play of light and shadows that's been created on the foreground grasses is especially delightful. I'd call it done. :)
Attached Link: http://www.hiddenorder.com/
P.S. The Hidden Order can be purchased directly from the publisher at this link. Kind of pricey, but it's a book you'll keep handy for years to come. The basics never wear out. :)Oh man, now I'm confused. I have to tell you guys that I like the second one less than I like the first one. And I don't like the first one all that much. Maybe I should confess here that I pretty much don't like anything I do. My images never seem right to me. That's why I don't post in the gallery. It's also why I said I stink at this. Anyway, in the second version of the scene, all detail in the trees is lost. That's one of the features I did like about the first one. And the clouds (the "lines") in the sky are gone. Plus, now it's harder to see that the trees and grass are sitting on top of a small plateau, separate from the plane below. By the way Varian, I'd forgotten that you gave me that URL. Thanks, I'll go there tomorrow. Also, I saw your recent comment on the redwoods. Thank you very much. I'll work on it some more and post the results. Thanks guys for everything. I'll get this one of these days.
Every time you make a major change to a scene, you're going to run into the same dilemma...some parts look better in the revision, some look better in the original. Try not to let it drive you crazy because you want to keep some hair on your head. grin The bottom line is that you have the final word on which is best. :)
Here's one thing which you might want to consider: If you have a paint or image editing program that is capable of "cloning" an image and then "painting" it into another, try making different renders of the same scene, with different lighting, etc, and rendering them ALL at the same size. in this way, you can open the different versions at once and "paint" the different versions together. I do it all the time, and I'v combined as many as 6 or 7 different renders into one, in this way.
Varian: But I have no taste! I can't judge (especially my own stuff) what looks good and what doesn't. And you're right about making changes...it does drive me crazy. I ordered Hidden Order this morning; they're sending it tomorrow. I got it $5 cheaper than the Amazon price and I don't have to wait. Thanks again. Mike: That's an interesting idea. Acutally, Photoshop is one of the past computer endeavors I referred to earlier. I started with v2.5 and caught on quickly and learned fast. I have tutored local photographers and at the local university. But I thought that was considered "cheating" here in the 3d world? You aren't supposed to do that in these contests are you?
Whatever works, ya know? Contests will usually state whether or not post work is allowed. If you're referring to the monthly challenges here, we don't have a policy, really, and it's just for fun, anyway. Even that could change too, though, because whoever wins, gets the right to make the rules for the following one. Most of my pictures have at least some postwork in them. Some have alot, and a few have none. Like I said, whatever works! Even "traditional" artists often use very much NON traditional techniques....
Like Mike said, whatever works! As a traditional artist, I used mixed materials all the time -- pen and ink with acrylic paint, watercolor with Magic Marker, colored pencil with pastel chalk -- the final result is what counts. :) And whattayamean you can't judge?? I have tutored local photographers and at the local university. You can't teach unless you know something, and because photography deals with imagery, you're bound to be knowing a lot more than how to choose an f-stop! My suggestion: don't try for perfection. Don't set out with the idea that you have to knock anyone's socks off. Just make "a nice picture". Then modify it -- change the lighting, add another model, color the sky differently, change the focal length on the camera -- in other words, P L A Y with it! When you're enjoying the PLAYing, the "perfection" takes care of itself. Probably something you've told your students. ;)
Well, okay guys, I'll keep playing. I'll post the thing again when I think it's OK. Thanks for the inspiration. Also...I finally printed the redwood scene for my aunt (from the old "Can You Guess..." thread). Some weird things happened to it in the render and print process. I'll post a small version of it in that thread.
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