Forum: Poser - OFFICIAL


Subject: Mask a Displacement Map

flibbits opened this issue on Dec 28, 2011 · 40 posts


bagginsbill posted Wed, 28 December 2011 at 5:50 PM

Multiply with the mask. Where the mask is white, the displacement will remain. Where the mask is black the displacement will be nullified.

 

Consider:

 

White is 1, black is 0.

Any value, x, remains x when you do x * white. Any value, x, is 0 when you do x * black.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)