thomllama opened this issue on Dec 20, 2011 · 57 posts
Antaran posted Wed, 28 December 2011 at 10:48 PM
Quote - Antaran, Here is a screen shot of a Layer list shader. I started out with a Multichannel shader , then for step 1. I clicked the "+" at the bottom of the shader tree then chose Basic layer and edit this layer the way I want then change the opacity of this layer so the bottom layer shows through. See the screencapture. Hope this helps.
Thank you so much! I've never used this feature before and I've been missing out. It adds so many new possibilities and easy alteration options. It's one of those great things which, once you discover them, make you wonder how you've lived all this time without them.
I used to struggle with realistic looking polished wood, and turns out all I had to do was add this feature and use a glass shader at 50% opacity over any regular wood shader. Add brown color to the glass and you instantly get a realistic veneer finish. So beautifully simple. And you can swap out different wood shaders without needing to change all the relevant properties to get the necessary finish!
Seriously, I can't thank you enough for showing this to me. I think it's so far the strongest contestant for my "Best Carrara Discovery of the Year" for 2011.
And I like your violin. There are some interesting polygons. I wonder how they came about. Also I'd be very curious to know how would something like this get full UV mapping?