Forum: Poser - OFFICIAL


Subject: in search of a plain clear glass shader...........

3anson opened this issue on Dec 29, 2011 · 16 posts


bagginsbill posted Thu, 29 December 2011 at 8:34 AM

Anthanasius shows us the wonderfully simple way using P9/PP2012.

 

Note, however, that the effective IOR of thin glass is higher due to multiple internal reflections. To match what I showed in the first shader, use IOR of 1.99 in the Fresnel Blend node.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)