Forum: Poser - OFFICIAL


Subject: what's the standard?

shadowcat opened this issue on Aug 26, 2001 ยท 7 posts


brycetech posted Sun, 26 August 2001 at 11:18 PM

its actually a rather logical, image dependant (and mathematical) answer. take a minute and consider for instance the texture that comes with the p4 male. While the entire texture map may be 950 x 950 you have to look at the actual pixel size of the parts of the map. The face is only about 190 x 190. So any scene where the face is below this res would hold up pretty well...however if you get to a scene where this texture must be interpolated to a larger size then it will lose quality. Currently there are several textures that hold up quite beautifully where the face is full screen on the computer monitor...even at 1028 res. Thats just for the face too. A computer can much more reliably reduce the size of a texture (ie subtract unneeded shades of color) before it can add needed color of lines, bump, pimples..etc. Take a moment and think about movies like Final Fantasy. Here is a movie that is made for the "big screen"..they have images where the faces of these characters fill most of that huge 20foot screen! Can you imagine the size texture that they had to use to get that detail on an image that large? I'd have loved to see it raw just for the interest in the techniques. We are however using a <$300 program. Every day, poser users push this program to places it was not meant for in the beginning. Low res textures and low poly models are passing into the past as RAM and CPU speed increases. Just food for thought :) BT