flibbits opened this issue on Dec 28, 2011 · 40 posts
bagginsbill posted Fri, 30 December 2011 at 9:53 AM
Quote - "This was suggested, in another thread, so that displaced areas don't poke through clothes. Mask the displacement so it isn't applied on skin beneath clothing."
if your displacement is 'puffing up' your figure then you need to fine tune your displacement map export settings from your software, and then your displacement map nodes/strength settings in poser.
Not exactly. It's because 50% gray means 1/2 displacement in Poser. It does not mean that in other apps. It's not a tuning thing. It's what I linked to in 5 other threads above.
You must subtract .5 from the displacement map in order to cause the value .5 to mean no displacement.
Then gray does not puff up anything.
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Assuming you have the neutral value issue dealt with by subtracting .5 ...
If the displacement is a muscle map, with bulging muscles in excess of the distance between the clothing and the skin, it is certain the skin will move outside the clothing, period. This is not a matter of adjustment. It is fundamental - you're trying to use clothing shaped like a normal person on a muscular person. Won't fit.
The OP asks for advice on a reasonable tactic - disable (neutralize) the displacement where clothing is involved. Of course this means the figure will not be muscular any longer. But whether or not I agree with the outcome, the technique is valid, and involves simply creating a mask to indicate where you want displacement enabled (white) and disabled (black) and then multiply the mask with the displacement.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)