Forum: Poser - OFFICIAL


Subject: Mask a Displacement Map

flibbits opened this issue on Dec 28, 2011 · 40 posts


bagginsbill posted Fri, 30 December 2011 at 11:16 AM

I get what you're saying but I'm concerned about how far this goes.

I will show the wiring, but it is not going to be in context. A real skin shader will have a bunch of other things. A real use case will have meaningful masks and displacement maps where mine has scribbles.

Because there will need to be further extrapolation and context, I suspect this is actually not much more helpful.

I already expect, for example, that some people have 127 and some have 128 for the mid gray, and truly, neither of these is .5. The goal is to neutralize that value and to do that you subtract whatever it is. Here we go again with math - sorry can't show it visually. The difference between 127 versus 128 is too small to see.

 


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