Pedrith opened this issue on Dec 27, 2011 · 12 posts
Arkathan posted Sun, 01 January 2012 at 8:39 PM
IIRC, Morph Follower is called the Transfer Utility in DS4. It's on the Edit Tab under "Object" and "Figure."
You can also apply mesh smoothing by selecting an item in the Scene window and clicking the options button (looks like ruled paper w/ a triangle - upper inner corner) Then click Edit, Apply Smothing Modifier.
Now, in the Parameters window, you'll see a Mesh Smoothing section. Go there and set Collision to the desired figure. Small pointies (spikes, nipples, fingers, strange lumps) may require that you set the Collision Iterations (immediately below collision item) a bit higher.